Sunday, May 12, 2019

Creative Ventures and Enterprise Essay Example | Topics and Well Written Essays - 2500 words

seminal Ventures and endeavour - Essay ExampleThis report is about my aims and aspiration as a product designer to construe all the areas of this industry including creativity, business and administration. My basic areas of interests are in product designing along with stigmatisation and merchandising. This will make me a part of the notional industry. The focussing of this paper will be on product designing with particular reference consumer cultures in Taiwan, Russia, US and the UK. All opposite areas related to the imaginative industry will likewise be covered. It is my intention to work in Taiwan in a government department and initial steps in the form of a scholarship has already been utilize for.Scope The main scope of this paper is to study all aspects of the creative industry with specific focus on product design in Taiwan. After completion of this work it is hoped that I will abbreviate sufficient information to get me started on my intended career as a product des igner.Creative Industry Creative industry can be defined as those industries that are based on individual creativity, skill and talent. They are also those that have the potential to create wealth and jobs through growing intellectual property. (Creative Industries The Definition of the Creative Industries. 2007). From this it is clear that creativity, skill and talent that can create wealth and jobs is what differentiates it from other areas of business. Since creativity is involved, the question of intellectual property rights is also raised here. Creativity is a very ample term and hence what constitute a creative industry also varies. For example, the Department of Culture, Media and Sport of the UK government activity groups creative industries under(a) predetermined areas of business. In other words, advertising, designing, film making, performing arts, publishing, software etc are considered to be a part of creative industries. The UK was the first country in the realism to recognise the existence of much(prenominal) industries and classify them as such. The UK was the first, in 1997, to systematically promote the creative industries. Australia and New Zealand followed shortly afterwards. (Creative Industries in Hong Kong Introduction. 2002). suppuration of Creative Industries This industry is one of the fastest growing in the world. All areas that are considered to be creative had existed long before the concept of creative industries came into existence. But the potential of each of these sectors taken separately gave rising slope to classify them as creative and efforts for growth as a collective entity has now begun. The United Nations is also looking at this industry seriously as a means of economic development of under developed and developing countries. Being such a vast area, exact current figures are unmanageable to estimate. But according to UNCTAD, total value of creative industries world wide stood at 225 billion USD in 2005 fro 234 billion USD in 1996. This is an average growth of 8.7% making it one of the fastest growing industries in the world today. Creative industries have emerged as one of the worlds most dynamic economic sectors, offering vast opportunities for cultural, companionable and economic development. International trade in creative goods and services surged to US$445.2 billion in 2005 from US$234.8 billion in 1996, according to preliminary UNCTAD figures. (Creative Industries Emerge as Key Driver of Economic return with Trade Nearly

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